The Center for Digital Participation is primarily concerned with three dimensions of digital participation: prerequisites, forms and outcomes.
All three are interlinked in that the right conditions enable constructive forms of participation - with positive consequences for the individual and society:
The prerequisites for digital participation exist on the individual, organizational, technical and social levels.
These include individual knowledge, skills and attitudes, organizational instruments, processes and responsibilities, technical capacities, affordances and routines, and social resources, rules and norms.
Of particular interest here is the question: What are the prerequisites that must be met for constructive digital participation to succeed?
Digital participation takes place in all areas of life and affects the most diverse situations, private and professional, more or less voluntarily, intensively or successfully.
Digital participation includes product recommendations and political criticism, blended and mobile learning, art projects and sharing, the linking and synchronization of producer-generated and user-generated content, selfies and digital games, the organization of self-help groups and, of course, social commitment.
Of particular interest here are the questions: What forms of digital participation exist and are emerging? How do they influence each other? What qualities of participation can be distinguished? Who exercises which form of participation - and who does not? Beyond that: Who organizes and controls which forms of digital participation?
Digital participation can have both positive and negative consequences for the individual, social interactions and society. Different forms of participation are associated with different advantages and disadvantages.
The prerequisites, forms and outcomes of digital participation must therefore be jointly thought out and analyzed. Ultimately, the following questions are of particular interest: What advantages do users, groups, organizations and society derive from which forms of digital participation? What dangers can arise, what damage can be caused and how can it be avoided?